May 10, 2008, 04:40 AM // 04:40
|
#1
|
Wilds Pathfinder
Join Date: Sep 2007
Profession: A/E
|
RA/TA Priests
I suggest that they have a little more healing ability not much just one or 2 more skills. atleast give him WoH. Heal Area isnt much help at all. make it a little more challenging to kill him.
|
|
|
May 10, 2008, 04:45 AM // 04:45
|
#2
|
Wilds Pathfinder
Join Date: Jul 2007
Location: _____________________ (\__/) (\__/) (\__/)Help (='.'=)(='.'=)(='.'=)Bunny (")_(")(")_(")(")_(")
Guild: [Bomb]
Profession: E/
|
/notsigned
He'll keeping spamming WoH on his team and it will be harder to kill anyone near him...
|
|
|
May 10, 2008, 04:46 AM // 04:46
|
#3
|
Forge Runner
Join Date: Mar 2006
Profession: N/
|
sowrie, i think i'll stick to 2min games vs 10min games
|
|
|
May 10, 2008, 04:54 AM // 04:54
|
#4
|
The Greatest
Join Date: Feb 2006
Profession: W/
|
Wouldn't change much for TA, would make RA matches in that map a lot longer. It's fine as it is. /notsigned
|
|
|
May 10, 2008, 04:58 AM // 04:58
|
#5
|
Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
|
I say remove the priest maps coz all they do is give teams a second chance... so many times my team has killed the enemy team, just before they rez and one member charges the priest, gets massacred and we lose coz of the map. This is only for RA of course though, its fine for TA, but making him a decent healer is not right.
|
|
|
May 10, 2008, 05:02 AM // 05:02
|
#6
|
The Greatest
Join Date: Feb 2006
Profession: W/
|
Quote:
Originally Posted by Luminarus
I say remove the priest maps coz all they do is give teams a second chance... so many times my team has killed the enemy team, just before they rez and one member charges the priest, gets massacred and we lose coz of the map. This is only for RA of course though, its fine for TA, but making him a decent healer is not right.
|
There's no problem with a second chance. You manage to kill of their team, you're more than capable of killing off their dp'd team.
|
|
|
May 10, 2008, 06:18 AM // 06:18
|
#7
|
Academy Page
Join Date: Oct 2007
Location: Too far away ...
Profession: R/
|
/notsigned
It's fine as it is ... no reason to change it.
|
|
|
May 10, 2008, 06:52 AM // 06:52
|
#8
|
Frost Gate Guardian
|
why make camping even worse?
/not signed
|
|
|
May 10, 2008, 10:29 AM // 10:29
|
#9
|
Desert Nomad
Join Date: Oct 2006
Location: Ireland
Guild: Currently LF Active HA Guild, Glad 2, Comm.3, R2
Profession: E/
|
/notsigned
arn't they mainly used to ressing and not healing?
not a real ra player.
|
|
|
May 10, 2008, 11:00 AM // 11:00
|
#10
|
Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
|
It's supposed to be a res-shrine that can be taken out.
Not a res shrine that will spam heals onto your team.
/notsigned.
|
|
|
May 10, 2008, 06:17 PM // 18:17
|
#11
|
Wilds Pathfinder
Join Date: Sep 2007
Profession: A/E
|
Im not asking for a whole skillbar here people. 1 spell isnt going to make it impossible to kill. It can still be taken out easy. Im just asking for 1 spell to give a slight better chance at surving not asking for the priest to be able to keep the whole party alive.
As it is right now he spams heal area which heals foes too.
atleast take out heal area and give him a non aoe heal.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 05:11 PM // 17:11.
|